Generating lunar terrain…
The classic arcade moon lander in full 3D. Fly a rigid-body lunar module on true lunar gravity, bleed off your descent over procedural crater fields, and set it down on the marked pads — gently, upright, and with fuel to spare.
You drop from 140–240 m with a little drift to kill, and the pad is rarely straight below. Point the nose where you want to go, burn, then turn around and burn against your motion. Watch the radar: your marker should close on a marked pad — bigger multipliers pay more, but their pads are smaller and farther out.
From ~40 m, level off. Keep vertical speed under the touchdown limit and lateral drift near zero. Kill your last metre of sink with short burns — long burns near the ground kick up blinding regolith.
Points for landing (the pad's ×2 / ×3 / ×5 multiplier scales the base), fuel remaining, softness, uprightness, pad precision and time. Land on the pad, not near it.
Too fast and the module breaks up; off the pad and the mission is scrubbed. Press R to fly the mission again.